


Dauntless strong vs weak dmg weapons mods#
You won't have any mods to equip until you hit Repeater Mastery Level 6, when you'll unlock the Capacitive Magazine mod. This gives the last four shots of your magazine small damage and frost damage boosts. You'll only have a handful of prisms to equip in the early-game, the best of which is probably the Snowdrift Prism. This is extremely useful in buffing your DPS, but you can consider using the Saboteur's Grip if another party member is already using this one. This will give you - and your allies, if you use the empowered version - a 15% buff to damage and attack speed for 12 seconds.

There are only two grips to use, and the highly preferred one is the Captain's Grip. The skillshot ability it provides is easy to use and deals a good chunk of damage.Įven when progressing into late-game builds, the Salvo Chamber is often preferred as you don't need to worry too much about your positioning or aiming, so long as you're hitting the behemoth. ChamberĪs it deals the most outright damage, the Salvo Chamber is the recommended chamber to equip during the early-game. These are usually fairly obvious (Ice behemoths are weak to Fire, who'd have thunk it?) but for Neutral behemoths, it's worth taking your most upgraded barrel into battle.ĭon't bother upgrading the Standard Barrel! It's no stronger than the other barrels, so you might as well spend your resources elsewhere. Each behemoth is weak to one type of damage and resists another. Early Game Buildĭecide which barrel to use based on elemental damage. In this guide, we'll run through an early-game build to make using the Ostian Repeaters a little friendlier, and take a brief look at a popular late-game build to shoot for. Instead of crafting different versions with elemental effects, you craft Barrels to augment your elemental damage, leaving the Chamber and Grip to dictate your skills.Īll of this can be swapped out between missions, so there's a lot of build variety.

The Ostian Repeaters aren't like the majority of weapons in Dauntless they're much more modular.
